Showing posts with label warhammer. Show all posts
Showing posts with label warhammer. Show all posts

Wednesday, August 21, 2013

My 3 favorite Board Games - Strategy and Diplomacy

Streamlined with difficult choices, this how I would describe my favorite games. Here is why:

Twilight Struggle, Board Game Geek #1 game, 2 players’ game

The game simulates the entire cold war on a world map. The 2 players take control of the US and the USSR in what is a beautifully balanced asymmetrical game. The tempo of the game is determined by cards which always give you a choice between action points and an event. The cards are unique, for example the NATO card does not have similar effect to the Warsaw Pact card. The early war is to the advantage of the Russian who will try to invade Korea, put pressure on Berlin and Europe. The Americans will wait for a better late game while trying to use their initial positioning to contain the communist out of America and South East Asia. One key element is that when you have one of your opponent cards in hand, you will be forced to activate his event in order to get the action points for yourself. Some beginners will hate this, but really you want to have your opponent’s event to choose the timing of the crisis. For example, the US will be happy to prepare strong bases in Mexico and Panama before playing the Fidel Castro card that establishes a threat in their backyard.

Games can be very tight until the end, but it is also a game that you can lose badly, being completely crushed before mid game. This comes from a very high level balance. Russian will win 50% of the time (okay, I admit, 51% in competitive games), but it is not an Eurogame where you wait for the final scoring to lose by 1 point. The game can be harsh, so I would not recommend it for players who like to build their little farm on their own with no interaction. No points for second place in the cold war!

Pro
  • Steep learning curve
  • Replayability
  • Balance
  • Theme is really present
  •  Long term strategy is necessary
Con
  •  Large gap between a beginner and an experienced player. (Need to give an extra advantage)


Chaos in the Old World, subtleness in Warhammer, 4-5 players’ game

With powerful magic and hordes of demons, the 4 Gods of Chaos want to ravage the world. However, the real contest is to be the best at it. The game has a lot of character from artwork to design. Clearly, you do not play the same game with Khorne, the God of war and blood, as with Tzeench, god of change and deceit. You progress on 2 tracks, victory point, plain and simple but only usefull if the game reaches the last turn and a wheel. The progression on the wheel depends on who you are. Slanesh progresses by corrupting Nobles, while Khorn only needs to kill. By progressing you unlock new abilities, gather more power and ultimately win the game. Some gods are better at scoring points, while other have an easier time advancing on the wheel. So the tricky part is that you need the full attention of all players to control the progression of the game. Give Khorn free kills in the early turns, and it will not be possible anymore to avoid his victory. You need to bargain with the others to keep everybody under control, ally sometimes to ravage a region and split the rewards, but most of all you need to be selfish.  

Pro
  •  Replayability
  • Mechanics are simple
  • A healthy lot of difficult choices

Con
  • Need careful play (and some experience) from the players to maintain balance
  • Artwork and theme do not fare well with everybody. A pity, because the game itself is not morbid / dark at all.
  •  3 players’ game is very weak in term of balance

Game of Thrones, Diplomacy with hype, 4-6 players’ game

Let’s start by saying, that no, you do not need to know the books to enjoy the game. It clearly stands out on his own. Basically it is Diplomacy: There is no winner in a 1vs1 fight. You will never have enough troops to defend your borders and attack on one front. So to push the odds in your favor you need allies until the very end, when you backstab to grab the last remaining victory location. The beauty of the game is that orders are given with face down tokens, so that until the last second you can never be sure if your plan for the turn will unfold as planned. How many times you see a defense token instead of the support token on top of your ally army. He was not in a position to betray you, but he was clearly not sure that you could be trusted. You then lose the battle where he should have supported you, and a new round of diplomacy opens, with your allies now having the upper hand. On top of this diplomacy/hidden order aspect, Game of Throne has many interesting addition: Event cards that set the pace of wildling invasion and political events, recruitment center and supply, battle cards to add a tactical layer to the game. In my view, it is a really nice game. One of the few 6 players’ game that have depth and reasonable gaming time due to the simultaneous order phase.

Pro
  •  Reasonable gaming time for 6 players
  • Simplicity of the mechanics. Diplomacy prevails over tactics.
  • Open race till the end, not really a king making game.

Con
  • Victory can come quickly if some players are not careful.

Link


And you, what are you favorite strategy games?
EuroExark

Friday, June 28, 2013

Dwarfs Versus Ninja - Please Bring Balance to the Force!



Matrix Kung Fu masters, Tiger & Dragons martial artists, Lord of the Ring Elves, League of Legends Assassins, these are the ultimate warriors nowadays. What happened to Conan and real battle hardened warriors?

Last night I watch the new Bilbo movie, and again, one of my biggest torment of the last decade resurfaced: Dwarves are pictured as goofy characters. Sure they are good, but nowhere near as good as the eleves in Lord of the Ring. This article is a plea to restore balance between Elves and Dwarves.

The good old days: Elves vs Dwarves

When you played Advanced Dungeon & Dragons, Elves had a bonus in Dexterity and Dwarves one in Constitution. Both could compete to be the most fearsom caracters of the party! Same balance was found in Warhammer: Elves had a +1 in weapon skill, whereas the Dwarves had a better endurance. Statistically speaking you could even argue that a Dwarf was better 1vs1.

This equilibrium also exist in Tolkien. Legolas and Gimli score similar amounts of kills at helms Deep, and Dwarves of the Iron Hill are evenly matched with Black Forest Elves at the battle of the 5 armies.

Both races are different, but they are equaly as strong. This was the world I grew in!

The inexorable ascension of dexterity based warriors

I don’t know where it began, but here are some of the main offenders:
  • Matrix. I like it here as it is part of the plot that you do not need muscles, but it definitevely did set up a disturbing artistic trend.
  • Tiger & Dragons and all similar chineese movies… Stop jumping arround and dodging arrows with your hands!!!
  • Jackson’s Lord of the Ring: Dwarves are the side kicks, the funny guys. Just degradating!
  • Equilibrium: The films that theorizes that with training you can know gunfights patterns and thus dodge bullets… Come on… (Still a great movie!)
  • League of Legends: One of the most resistant hero (“tanky”) it a Ninja (Shen). Hello, are you kidding me ? Irelia, Ahri, Fiora dodge your damages and kill you in a few seconds.. Why? Because they are cute and quick!
  • In the last version of Warhammer, Initiative, with describes agility, is now one of the most important stats. Now Dwarfs are unable to defend themselves, they are dead before having the right to roll the dices, even when they are the attackers! Have you never know a dwarf, not to swing his axe beofre dieing? Nonsens!
  • Can we have a James Bond where a pistol is enough? Jumping and fists seems a bit distracting…
  • And please don’t make me start with WW2 movies like Inglorious bastard, where it seems efficient to bring a sword along. Please stop bringing your sword to a gunfight… You. Can. Not. Dodge. Bullets.

Dear senarist, if you are reading this, please give some love to the dwarves and their fellow warriors! Is visual the only important thing in a movie? What about realism?

Hail to GMM Martin and his Song of Ice and Fire. At least there, a big strong man can hit you hard even if you are a fine swordsman. But don’t get me wrong I also like some sneaky characters. Arya for the win!

If you want to restore balance to the force, comment!
EuroExark

Sunday, March 17, 2013

Warhammer, I tried it again!


A game for kids and you are not a kid anymore? 

I stopped Warhammer in the late 90’ having played countless battles with my dwarfs and elves. It was a time of superheroes and I still remember some epic battles. “Ok your frenetical Bloodthrister killed 3 ranks of my elite troops, but my Dwarven King is still alive. He kills on a single wound and has 4 attack dices with a few other magical bonuses… so….

Basically, between invisible mages and unkillable heroes capable of killing literally hundreds of the “basic” guys, most battle where decided before they begun. Tactics was rarely to be found on the battlefield. May the best optimizer win… or the worst spirited player!



How does it look now?

Focus is back on troops: Basic troops are relatively much more powerful, so that maneuvering and placement will play a huge role.

Still very fun: Even basic troops have been customized for each race, with special rules to make them interesting and unique. You don’t have to rely solely on heroes for the fun factor.

More realistic: Numbers matter in war. Now big units provide larger bonus in a fight. Soldiers in the second and third rows will not sit idily when they camarades are fighting for their lives. Also large units do not flee so easily.

All in all, I find the game more interesting, with more choices to be made on the battlefield. You feel more like a general managing his troops and reserves. 

 

5th Ed. vs 8th Ed. – 5 Chaos Knights vs 40 Imperial Halbardiers

As we said, its more realistic, but I feel like making the point. Let us do some maths using edition 5 and edition 8 of Warhammer.

On one side, 5 Chaos Knights charging with lance and heavy armor. On the other side a horde of 40 Halbardiers with light armors. In Warhammer 5th Ed. it represents 330 army points of Chaos vs 360 of Imperials. But as you may remember, it is not an even fight… 

In 5th Ed.: Knights and horses will inflict 6.9 wounds in the first round. The lone halberdier still in contact will inflict 0.1 casualty in return. Chances to flee 89%. Chances to get caught and destroyed : 68%. 

If you stay for a second round of fight the odds will be exactly the same. Cumulatively you have 1% chance to see a 3rd round of fight.  

Result 5th: Imperials are doomed. 


In 8th Ed.:  Knights and horses will still inflict 6.9 wounds in the first round. The 17 surviving halbardiers in range will kill 1.4 knights in return. It is still a defeat, but they have only 50% chances to flee because they are more numerous. 

In the 2nd round, 4.6 halbardiers will perish while killing 1.6 chaotic knights. Comparing casulties and the +3 rank bonus, the 2nd round is a draw. Guess what? The 3rd round will be a crushing victory for the Imperials!
 
Result 8th: Imperials may not withstand the charge, but if they do, they will overrun those few knights with ease.

My recommendation:

If you enjoyed it back then, please come back. It is not the game for kids you imagine. Tactics, figures, emotions, It still has plenty of surprises for you. Also note, it’s a good option to lure your kid into gaming !

Let's go check it out Warhammer Official Website

Have you tried looking into the new Warhammer stuff ? What did you think about it ?
EuroExark