Showing posts with label boardgames. Show all posts
Showing posts with label boardgames. Show all posts

Wednesday, August 21, 2013

My 3 favorite Board Games - Strategy and Diplomacy

Streamlined with difficult choices, this how I would describe my favorite games. Here is why:

Twilight Struggle, Board Game Geek #1 game, 2 players’ game

The game simulates the entire cold war on a world map. The 2 players take control of the US and the USSR in what is a beautifully balanced asymmetrical game. The tempo of the game is determined by cards which always give you a choice between action points and an event. The cards are unique, for example the NATO card does not have similar effect to the Warsaw Pact card. The early war is to the advantage of the Russian who will try to invade Korea, put pressure on Berlin and Europe. The Americans will wait for a better late game while trying to use their initial positioning to contain the communist out of America and South East Asia. One key element is that when you have one of your opponent cards in hand, you will be forced to activate his event in order to get the action points for yourself. Some beginners will hate this, but really you want to have your opponent’s event to choose the timing of the crisis. For example, the US will be happy to prepare strong bases in Mexico and Panama before playing the Fidel Castro card that establishes a threat in their backyard.

Games can be very tight until the end, but it is also a game that you can lose badly, being completely crushed before mid game. This comes from a very high level balance. Russian will win 50% of the time (okay, I admit, 51% in competitive games), but it is not an Eurogame where you wait for the final scoring to lose by 1 point. The game can be harsh, so I would not recommend it for players who like to build their little farm on their own with no interaction. No points for second place in the cold war!

Pro
  • Steep learning curve
  • Replayability
  • Balance
  • Theme is really present
  •  Long term strategy is necessary
Con
  •  Large gap between a beginner and an experienced player. (Need to give an extra advantage)


Chaos in the Old World, subtleness in Warhammer, 4-5 players’ game

With powerful magic and hordes of demons, the 4 Gods of Chaos want to ravage the world. However, the real contest is to be the best at it. The game has a lot of character from artwork to design. Clearly, you do not play the same game with Khorne, the God of war and blood, as with Tzeench, god of change and deceit. You progress on 2 tracks, victory point, plain and simple but only usefull if the game reaches the last turn and a wheel. The progression on the wheel depends on who you are. Slanesh progresses by corrupting Nobles, while Khorn only needs to kill. By progressing you unlock new abilities, gather more power and ultimately win the game. Some gods are better at scoring points, while other have an easier time advancing on the wheel. So the tricky part is that you need the full attention of all players to control the progression of the game. Give Khorn free kills in the early turns, and it will not be possible anymore to avoid his victory. You need to bargain with the others to keep everybody under control, ally sometimes to ravage a region and split the rewards, but most of all you need to be selfish.  

Pro
  •  Replayability
  • Mechanics are simple
  • A healthy lot of difficult choices

Con
  • Need careful play (and some experience) from the players to maintain balance
  • Artwork and theme do not fare well with everybody. A pity, because the game itself is not morbid / dark at all.
  •  3 players’ game is very weak in term of balance

Game of Thrones, Diplomacy with hype, 4-6 players’ game

Let’s start by saying, that no, you do not need to know the books to enjoy the game. It clearly stands out on his own. Basically it is Diplomacy: There is no winner in a 1vs1 fight. You will never have enough troops to defend your borders and attack on one front. So to push the odds in your favor you need allies until the very end, when you backstab to grab the last remaining victory location. The beauty of the game is that orders are given with face down tokens, so that until the last second you can never be sure if your plan for the turn will unfold as planned. How many times you see a defense token instead of the support token on top of your ally army. He was not in a position to betray you, but he was clearly not sure that you could be trusted. You then lose the battle where he should have supported you, and a new round of diplomacy opens, with your allies now having the upper hand. On top of this diplomacy/hidden order aspect, Game of Throne has many interesting addition: Event cards that set the pace of wildling invasion and political events, recruitment center and supply, battle cards to add a tactical layer to the game. In my view, it is a really nice game. One of the few 6 players’ game that have depth and reasonable gaming time due to the simultaneous order phase.

Pro
  •  Reasonable gaming time for 6 players
  • Simplicity of the mechanics. Diplomacy prevails over tactics.
  • Open race till the end, not really a king making game.

Con
  • Victory can come quickly if some players are not careful.

Link


And you, what are you favorite strategy games?
EuroExark

Sunday, March 17, 2013

Warhammer, I tried it again!


A game for kids and you are not a kid anymore? 

I stopped Warhammer in the late 90’ having played countless battles with my dwarfs and elves. It was a time of superheroes and I still remember some epic battles. “Ok your frenetical Bloodthrister killed 3 ranks of my elite troops, but my Dwarven King is still alive. He kills on a single wound and has 4 attack dices with a few other magical bonuses… so….”

Basically, between invisible mages and unkillable heroes capable of killing literally hundreds of the “basic” guys, most battle where decided before they begun. Tactics was rarely to be found on the battlefield. May the best optimizer win… or the worst spirited player!



How does it look now?

Focus is back on troops: Basic troops are relatively much more powerful, so that maneuvering and placement will play a huge role.

Still very fun: Even basic troops have been customized for each race, with special rules to make them interesting and unique. You don’t have to rely solely on heroes for the fun factor.

More realistic: Numbers matter in war. Now big units provide larger bonus in a fight. Soldiers in the second and third rows will not sit idily when they camarades are fighting for their lives. Also large units do not flee so easily.

All in all, I find the game more interesting, with more choices to be made on the battlefield. You feel more like a general managing his troops and reserves. 

 

5th Ed. vs 8th Ed. – 5 Chaos Knights vs 40 Imperial Halbardiers

As we said, its more realistic, but I feel like making the point. Let us do some maths using edition 5 and edition 8 of Warhammer.

On one side, 5 Chaos Knights charging with lance and heavy armor. On the other side a horde of 40 Halbardiers with light armors. In Warhammer 5th Ed. it represents 330 army points of Chaos vs 360 of Imperials. But as you may remember, it is not an even fight… 

In 5th Ed.: Knights and horses will inflict 6.9 wounds in the first round. The lone halberdier still in contact will inflict 0.1 casualty in return. Chances to flee 89%. Chances to get caught and destroyed : 68%. 

If you stay for a second round of fight the odds will be exactly the same. Cumulatively you have 1% chance to see a 3rd round of fight.  

Result 5th: Imperials are doomed. 


In 8th Ed.:  Knights and horses will still inflict 6.9 wounds in the first round. The 17 surviving halbardiers in range will kill 1.4 knights in return. It is still a defeat, but they have only 50% chances to flee because they are more numerous. 

In the 2nd round, 4.6 halbardiers will perish while killing 1.6 chaotic knights. Comparing casulties and the +3 rank bonus, the 2nd round is a draw. Guess what? The 3rd round will be a crushing victory for the Imperials!
 
Result 8th: Imperials may not withstand the charge, but if they do, they will overrun those few knights with ease.

My recommendation:

If you enjoyed it back then, please come back. It is not the game for kids you imagine. Tactics, figures, emotions, It still has plenty of surprises for you. Also note, it’s a good option to lure your kid into gaming !

Let's go check it out Warhammer Official Website

Have you tried looking into the new Warhammer stuff ? What did you think about it ?
EuroExark

Thursday, March 14, 2013

Boardgames: The Gateway Game

You like board games and have the feeling that you don’t game enough. Well you are not alone, and like others you probably spend some time on BoardGameGeek clicking on all the “how to introduce my wife/friends/girlfriend/dog to board games”. So what is the perfect “gateway” game that will lead you to more gaming time and more fun?

Let me start with the jerk answer: there is no such perfect game. Why would you like a simple gateway game if you like deep strategy? Why would you like a trick tacking game if you are shy? So the best answer would be: know your friends better than your games!


That said, my answer is Carcassonne. Why?

1.The rules are simple.  Never underestimate the burden of heavy rules for non gamers. Maybe you don’t realize the rule synergies between all the miniature, video and boardgame that you have played. Your friends start from nothing and there are no such thing as simple “deck management” “worker placement” “card driven” rules. 

2.Luck is an important factor. Casual, or social players will see that it is predominantly luck based. Therefore they will be able to play without anxiety. 


3.Still Competitive: Good players still win. With very little experience you see that there are strategies to improve your odds and harm your opponents. He has luck and built a huge castle ? Let’s put a road connection adjacent to his last missing tiles. You just divided his odds to finish by two. Surely that is worth a few points…

4.It is short. If it is not a big hit, losses are limited and you might get another shot later. Nothing is worst than a bored player that cools down the party.  


 

My thought on other “gateway games”

1.Settler of Catan: A big No for me. It can be frustrating with limited chances to catch-up by clever play. Worst, trading can take ages.
“One sheep for one wood ? one clay for one wood ? no ? one sheep and one clay for one wood ? still nobody ? on I don’t want stone, I want… zzzzz”
Why is it a best seller then (I have it at home myself) ? The game is simple. That’s about it. If your friends enjoyed it, chances are they don’t care that much for strategy, diplomacy, interactions, games. They just like being with you. And that’s good too, no ?

2.The Resistance : An hyped Werewolf. Maybe an awesome game for some groups but definitively more a social experience than a door towards eurogames.

3.7 Wonders: If your group is a bit geeky and might hold 15 minutes of explanations you might have a winner. Quick (20 minutes), luck (card drawing), limited but meaningful decisions.
For enthusiastic newbies that’s a safe bet… for other the explanation of the 20 little symbols might be too much. Plan for at least two games in a row and they will explore a new world.


Learn more about boardgames:

BoardGameGeek: the uncontested reference. Everything is simply there. Might be too much on your first visit though!
Tric Trac: for my fellow French speakers, a solid reference with nice videos.

The best way remains to game more remains to go out and find a new group. If you are Swiss you might face me in your next game.

Please tell us, what do you use to bait your friends into gaming?
EuroExark